

I managed to stay on him the entire boss battle. This is one of the highlights of this run. You can't get much better than 10 multibounces in a row.
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This is an even bigger breakthrough then way back when OoT speedrunners discovered how to hop fences without Goron Mask! I found this huge button on the Wiimote labeled A, and apparently, it lets you flip into 3D! This must be some sort of easter egg. O I made a major breakthrough in this segment. I do get a Mega Star in World 7-4, however, because the time it saves is more than the time it wastes. O Skipping the Mega Star is faster, because it takes a long time to grow. This segment took 4 improvements, each taking about maybe 50 tries, before I finished it. It gets really annoying when you have to attempt the segment many times. O I hate the Bleck scenes in speedruns, because they take so long and all you do is press the 2 button. O I later learnt that the fastest filename would actually be "9" left to go to last row from the beginning, then down to 9, then straight to done. * Abusing O'Chunks's AI in World 8-1 to defeat him easily and quickly without getting hitĪnd now for the segment-by-segment comments. * Beating Mimi, the hardest boss in the game, in 43 seconds * Skipping a section of the level in World 2-1 using a Paragoomba

* 10 bounces in a row on O'Chunks in World 1-4 There are many mistakes in this run, about 2 or 3 minutes of them, but I only covered the major ones in this commentary. I looked at many games, including Donkey Kong Jungle Beat, Sonic Adventure 2, and even Twilight Princess (honestly, I could never be as good as Jiano at TP), before settling on running Super Paper Mario. * everyone who posted in the topic saying they looked forward to the run or really liked my segments, for spurring me on. * tjp7154, who gave me the idea for the Paragoomba jump in 2-1 and part of the idea for skipping most of the banister in 2-2. Mr_Potter also found some tricks I used in my run. * Mr_Potter, Satoryu, tkrausse, and forte_x, who also pointed out mistakes in my segments that I had to fix and faster ways to do things. * Amazing Ampharos, who provided insightful advice and helped me turn my original sloppy first few segments into something worthy of a real speedrun. Available in six versions: low/normal quality DivX, and normal/high/insane/low quality H.264 MPEG-4. Speed run of Super Paper Mario in 45 segments, completed on July 14 2007.
